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Frontmatter
1
Cover
1
Imprint
4
Contents
5
Preface
7
Primary-school pupils' self-efficacy and its influence on solving technological problem-based design tasks (Victoria Adenstedt & Annika Gooß)
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Introduction
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1. Self-efficacy in technology education
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Developing technological self-efficacy through technology education
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Technological self-efficacy from a gender perspective
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2. Technological self-efficacy study
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Research questions
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Method and design
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Sample
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Results
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3. Problem-solving in technology education
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Problem-solving circle
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4. Problem-based design study
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Research questions
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Sample
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Method and design: mixed-methods
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I. Questionnaire
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II. Videotaping the problem-solving
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III. Guided interview
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First Results
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5. Outlook
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References
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What distinguishes a technology literate pupil? Conception and development of a test instrument (Stefan Fletcher)
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1. Starting situation and objectives
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2. Test conception – a model for technology literacy
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2.1 The technology literate pupil – an ideal vision
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2.2 Theoretical reference points
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2.2.1 Content dimension: The system theory for the identification and structuring of possible contents of the concept of technology literacy
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2.2.2 Action dimension: Typical ways of thinking and acting in technology
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2.2.3 Dimension: fields of action / action contexts
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2.3 Merging: A task development model for recording technology literacy
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3. Test Design
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3.1 Obtaining test items based on the task development model
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3.2 The chosen task format
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3.3 An example task
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3.4 The test time
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3.5 Linguistic design of the test
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3.6 Data collection and analysis
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4. Assessment of the quality criteria of the test instrument
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References
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Affinity for technology of girls and boys of lower secondary school level (Karin Güdel, Anni Heitzmann & Andreas Müller)
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1. Introduction
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2. Objectives and research questions
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3. Study design and methods
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4. Theoretical background and operationalization of the construct affinity for technology (AFT)
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4.1 General acceptance of technology or attitude towards technology (OECD, 2006)
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4.2 Individual interest
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4.3 Self-efficacy in solving technical tasks
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4.4 Gender role in vocational choice
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5. Results
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5.1 Research question 1
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5.2 Research question 2
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5.3 Research question 3
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6. Summary and discussion
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7. Conclusions
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Acknowledgements
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References
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Increasing decision making competencies by applying simulation and gaming in technology and engineering education (Christian K. Karl & Heide Lukosch)
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1. Introduction
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2. Methodology
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3. Decision making competencies in technology and engineering
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4. Introduction to the employed approaches
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4.1 Case 1: The educational training environment “Construction Giant”
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4.2 Case 2: Triadic Game Design Approach as learning process
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5. Application of the approaches
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5.1 Case 1: “Construction Giant” as training method in construction technology
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5.1.1 Included decision areas
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5.1.2 Student groups and process
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5.2 Case 2: Triadic Game Design as teaching method in Management of Technology
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5.2.1 Student group and process
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6. Results and discussion
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6.1 Case 1: Board game as tool for improving decision making abilities
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6.2 Case 2: Triadic Game Design workshop as educational structure for decision making
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7. Conclusions
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References
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Competences in a digitalised world in the context of general and vocational technical education and training (Stefan Kruse & Alexander Franz Koch)
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1. The social relevance of digitalisation
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2. Digitalisation and competences
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2.1 Qualification requirements of the industry
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2.2 Content structuring of possible fields of competence
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3. Analysis of exemplary subject areas for the digital transformation on the basis of the VDI educational standards technology
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3.1 Topic “internet of things”
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3.2 Topic “socio-technical systems” or “man-machine systems”
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3.3 Topic “cyber-physical systems”
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3.4 The resulting competence grid for general technical education
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4. Research question and method
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4.1 Research question
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4.2 Methodology
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4.3 Sample and procedure
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5. Results of the study and recommendations
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5.1 Inter-rater agreement
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5.2 Overall agreement
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5.3 Agreement by dyads
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5.4 Top categories: High agreement and high scoring
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6. Discussion
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6.1 Results by sampling and limitations by methodology
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6.2 Differences in domains: Contents for future education
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6.3 Effects of competence recommendations in the context of transitional preparation
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Acknowledgments
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References
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Technology education in pre-school and primary school (Ingelore Mammes)
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1. On the necessity of technology education in early education
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2. Early learning from technical phenomena
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2.1 Technical phenomena – defining the term
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2.2 Early learning conditions
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3. Technology education in nursery and primary school
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3.1 Technology education in nursery school
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3.2 Technology education in primary school
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4. Results
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5. Conclusion
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References
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Tinkering with technology education (Elizabeth McGregor Jacobides & Mark Winterbottom)
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Making sense of Tinkering for technology education
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What do Tinkering and Making offer Technology Education?
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How does Tinkering provide the benefits of open inquiry to technology educators?
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How does tinkering provide the benefits of informal learning to technology educators?
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Tinkering and engineering education
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The process connection between Tinkering and engineering
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The affordances of Tinkering for engineering
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Exploiting affordances through a focus on tinkerability
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Digital tinkerability
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Conclusion
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References
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Current state and suggestions for the K-12 STEM school industry partnership in the United States (Johannes Strobel & Yan Sun)
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Introduction
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Literature review
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Methodology
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A taxonomy of K-12 STEM school-industry partnership
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A model for building K-12 STEM school-industry partnerships
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Conclusion
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References
161
National evaluations of technology education. What do they tell us about the impact?. What do they tell us about the impact? (Marc J. de Vries)
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1. Introduction: promises and reality
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2. National evaluation of technology education in the Netherlands
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3. National evaluation of technology education in England
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4. Comparing the two national evaluations
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5. The value of national evaluations for technology education
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References
173
Backmatter
175
List of authors
175
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